The acceleration of a hockey player's head when performing power moves was studied using accelerometric sensors. On ice, the head acceleration reaches its highest values (26.8±7.6 g) when performing the “shoulder-to-shoulder push with parallel movement” technique. At the same time, the maximum acceleration (42.3 g) was recorded in the attempt in which the push occurred primarily in the shoulder rather than in the back. Off the ice, the head acceleration reaches its highest values (27.8±11.1 g) when performing the prohibited technique “push to the chest with a stick.” In this case, the maximum acceleration (50.4 g) was recorded in the attempt in which the player fell on his back.
Samsonova, A.V. Acceleration of an athlete's head when performing power techniques in ice hockey / A.V. Samsonova, L.V. Mikhno, L.L. Tsipin, G.A. Samsonov, I.A. Chichelov // Russian Journal of Biomechanics, 2015.- T.19.- No. 3.- P. 307-315.
A.V. Samsonova, L.V. Mikhno, L.L. Tsipin, G.A. Samsonov, I.A. Chichelov
ACCELERATION OF THE ATHLETE'S HEAD WHEN PERFORMING POWER TECHNIQUES IN ICE HOCKEY
National State University of Physical Culture, Sports and Health named after P.F. Lesgafta, St. Petersburg, Russia, 190121, St. Petersburg, st. Dekabristov, 35, e-mail: [email protected]
annotation
In modern ice hockey, power techniques are one of the main elements of counteracting the enemy. However, along with other gaming activities, they often lead to injuries. One of the causes of injuries is excessive acceleration of the athlete’s head, which is especially important to consider in youth hockey. In this regard, in this work, we analyzed the acceleration values of an athlete’s head when performing power techniques widely used by hockey players: “shoulder-to-shoulder push during parallel movement” and “shoulder-to-shoulder push during counter movement.” In addition, techniques prohibited by the rules, but also used in some cases, are considered: “push with a stick in the back” and “push with a stick in the chest.” Head accelerations were determined using a special accelerometer device, which included a three-coordinate sensor mounted on the hockey player’s helmet. As a result of measuring the head accelerations of two middle-aged youth hockey players when performing power techniques during training off the ice and on the ice, it was found that the highest values (27.8 ± 11.1 g) of the head acceleration reached when performing the prohibited technique “stick push” off the ice in the chest." In this case, the maximum acceleration (50.4 g) was recorded in the attempt in which the player fell on his back. The player's defensive actions in other attempts resulted in significantly lower acceleration values. On ice, the head acceleration reaches its highest values (26.8±7.6 g) when performing the “shoulder-to-shoulder push with parallel movement” technique. At the same time, the maximum acceleration (42.3 g) was recorded in the attempt in which the push occurred primarily in the shoulder rather than in the back. Thus, the formation of technically correct defensive actions of a player both during off-ice and on-ice training can reduce the risk of head injuries.
Keywords: ice hockey, children's and youth sports, power techniques, head acceleration, injuries.
Introduction
Ice hockey is one of the most dangerous sports. According to statistics, ice hockey ranks fourth in the frequency of injuries after boxing, rugby and snowboarding. It has been shown that 23.9% of all hockey injuries are caused by player contact. American scientists indicate that 44% of injuries occur due to collisions (including contacts with the board, with players, with ice), and they rank first among all causes of injury.
According to studies, the impact of a standard hockey puck weighing 160 g flying at a speed of 33 m/s on a hockey helmet causes an acceleration of the athlete’s head equal to 110.2 ± 7.4 g. To reduce the number of possible injuries, hockey players use special equipment. The acceleration of an athlete's head can also reach quite large values when performing various power techniques, that is, techniques of playing with the torso, legs and shoulders, accompanied by stopping, pushing and pressing the enemy player. However, at present, both in our country and abroad, there are no studies devoted to the study of athlete’s head accelerations when performing power moves in hockey. These studies are especially relevant in children's and youth hockey, since, despite the ban on the use of power techniques by players under 11 years of age, in some cases they are used by young men of this age and even more widely by young men of middle and older age. According to a recent national American study, concussions related to forceful movements are more common among people under 18 years of age (9% of all injuries) than among older athletes (3.7% of all injuries). . One reason for this is that the brains of children and adolescents are more susceptible to traumatic brain injury than the adult brain, even at lower impact forces.
Power techniques are used by hockey players in competitions and training on the ice, and are also practiced off the ice, which is especially typical for young athletes. During the game, there are also techniques prohibited by the rules, for which the player receives a fine. In this regard, the following objectives were set in this study:
- To estimate the acceleration values of an athlete's head when performing frequently used power techniques.
- Compare the values of the resulting acceleration of the athlete’s head when performing power techniques off the ice (in the gym) and on the ice.
- Compare the values of the resulting acceleration of the athlete’s head when performing permitted and prohibited power techniques.
Materials and research methods
Two male hockey players took part in the study, the data of which is presented in Table 1.
Table 1 Data of athletes participating in the experiments
To determine the acceleration of the athlete's head, a special accelerometric device was used, which allows for remote measurements in real time, display and save the results on a computer (Telecom-Diagnostics LLC, St. Petersburg). The device includes an accelerometric sensor based on a three-coordinate MEMS accelerometer (Fig. 1), a standard radio transmitting module Bluetoothh and receiver.
The accelerometer sensor operates in two ranges: 0-2 g and 0-16 g. The digitizing frequency is up to 1000 Hz, the sensor size is 55x55x25 mm, the weight is 50 g. The sensor is attached to the helmet of the player against whom the force is applied. The direction of the axis corresponds to the movements of the athlete’s head in the frontal plane, the axis – in the sagittal plane, the axis – in the transversal plane (Fig. 1).
Fig.1. Accelerometer sensor (a) and its mount on a hockey player’s helmet (b)
The resulting acceleration of the athlete's head was determined by the formula:
Together with the recording of accelerograms, video recording of the athletes’ movements was carried out at a frequency of 30 frames/s. Statistical processing of the results was carried out in the package StatgraphicsCenturion.
When studying power techniques off the ice, the subjects were in full hockey equipment with sticks, but without skates. Gymnastic mats were used to prevent injuries. The study of power techniques on ice took place under normal conditions. Four commonly used power moves in hockey were performed both off and on the ice:
- Push shoulder to shoulder with parallel movement.
- Push with a club in the back.
- A push into the chest with a club.
- Push shoulder to shoulder during oncoming traffic.
The first and fourth techniques were performed within the rules permitted by the International Ice Hockey Federation ( InternationalIceHockeyFederation,IIHF). In this case, the contact occurred without the use of an elbow, fist, stick or knee. The second and third techniques are illegal and will result in disciplinary penalties during the match. When performing them, there is a high probability of hitting your head on the ice or board during a fall, which can lead to head injuries.
Results and its discussion
In Fig. Figure 2 shows the acceleration of the athlete's head when performing power moves off the ice. One of three attempts to perform each technique is presented, in which the value of the resulting head acceleration is maximum. Table 2 shows the maximum and average acceleration values for all attempts.
Table 2 Acceleration of the athlete’s head when performing power moves off the ice (g)
As can be seen in Fig. 2, when performing the off-ice power technique “shoulder-to-shoulder push with parallel movement,” the maximum acceleration of the head is 32.9 g. This acceleration corresponds to the moment of the push. The second peak - 13.1 g occurs when the hand touches the mat and then the shoulder and head during the fall. The acceleration values in the second and third attempts are significantly lower (Table 2). This is due to the lower force of the push and the fact that after the push the athlete lands more elastically on the mats on both arms and legs.
The maximum acceleration of the head when performing the power technique “push with a club in the back” reaches 33.8 g. It corresponds to the head hitting the mat after falling to the knees and hands. In the second attempt, the fall also occurs on the knees and hands, and in the third, on the side, but in both cases without hitting the head on the mat, which leads to lower acceleration values.
The power technique “pushing the club into the chest” is accompanied by the highest maximum head acceleration of 50.4 g. Such a high acceleration value is caused by the fact that in the first attempt the athlete, after pushing with the club, falls flat on his back. In the other two attempts, falling backwards to the side and rolling onto your back occurs less harshly.
The maximum acceleration of the head when performing the power technique “shoulder-to-shoulder push with oncoming movement” is 18.6 g at the moment of the push and is significantly lower in comparison with other techniques. All three attempts are approximately the same in terms of execution technique and differ mainly in the strength of the push, which is the largest in the third attempt.
A comparison of all the considered power techniques shows that the highest average value of head acceleration when performing them off the ice, 27.8 ± 11.1 g, is observed for the “push the stick to the chest” technique (Table 2). It is approximately 1.7 times higher than similar values for other techniques. It is characteristic that this technique is prohibited and the high values of head acceleration obtained even when performing the technique off the ice confirm its injury risk. The average values of head acceleration when performing other techniques differ little.
In Fig. Figure 3 shows the acceleration of an athlete’s head when performing power moves on ice. As in the previous case, one of three attempts to perform each technique is presented, in which the value of the resulting head acceleration is maximum. Table 3 shows the maximum and average acceleration values for all attempts.
Table 3 Acceleration of an athlete’s head when performing power techniques on ice (g)
As can be seen in Fig. 3, when performing a power move on ice “shoulder-to-shoulder push with parallel movement,” the maximum acceleration of the head is 42.3 g and occurs at the moment of the push. It is characteristic that the push is made primarily to the shoulder, and not to the back. The acceleration values in other attempts (Table 3) are lower due to the fact that the player against whom the technique is performed meets the attacking player less harshly with the body moving to the side.
The power technique “push with a stick in the back” is accompanied by the athlete falling onto the ice on his knees and hands, which leads to a maximum acceleration of the head of 10.5 g. In the other two attempts, the fall does not occur and the acceleration value is several times smaller.
When performing a forceful "chest push" technique, the first peak acceleration of 17.3 g occurs at the moment of the chest push, and the maximum head acceleration of 18.6 g occurs directly behind it when the club hits the helmet mask. A fall after a push to the knees and hands causes an acceleration of 9.3 g. In other attempts, with a lower push force, greater acceleration is observed not during the push itself, but during the fall.
The power technique “shoulder-to-shoulder push in oncoming movement” is distinguished by the fact that when pushing, an acceleration of 10.9 g develops, and when falling and hitting the head on the ice, the maximum acceleration is 23.5 g. In the second and third attempts, when falling, the head did not hit the ice and the acceleration values were correspondingly lower.
In contrast to performing power techniques off the ice, on the ice the highest average value of head acceleration of 26.8 ± 7.6 g is observed for the technique “shoulder-to-shoulder push with parallel movement” (Table 3). This is explained by the fact that the speed of hockey players on the ice and the impact force are significantly higher than off the ice. The “push with a stick to the chest” technique, when performed off the ice, a high average value of head acceleration is noted, on the ice leads to a lower acceleration of 14.5 ± 2.4 g. It can be assumed that by training off the ice and knowing that a fall will occur on a soft surface, athletes are less concerned about preventing falls and performing them is less traumatic. The same applies to the “push to the chest” technique. The average values of head acceleration when performing the “shoulder-to-shoulder push with oncoming movement” technique off the ice and on the ice are comparable.
Regarding the maximum recorded head acceleration values of 50.4 g and 42.3 g, it should be noted that they are close to those that can lead to loss of stability or even knockout in boxing, that is, they are quite traumatic. At the same time, it must be taken into account that the hockey helmet on which the accelerometric sensor is mounted has damping pads, and therefore the measured acceleration, in particular when the head hits the ice or the mat during a fall, may differ slightly from the actual acceleration of the athlete’s head .
Conclusion
Measuring the acceleration of an athlete's head using a special accelerometric device showed that when performing power techniques used in ice hockey, sufficiently large accelerations develop that can cause injuries, in particular, concussions. High acceleration values are observed both when studying and practicing power techniques off the ice and on the ice. Off the ice, the highest average value of head acceleration is observed when performing the prohibited technique “push with a stick to the chest”, and on the ice - the permitted technique “shoulder-to-shoulder push with parallel movement.” Off the ice, large accelerations are associated mainly with the fall of a player, and on the ice - with the collision of players. The correct technique of a player’s movements when performing power moves against him can significantly reduce acceleration and thereby prevent head injuries, which is especially important for young hockey players.
Bibliography
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- Caputo P., Mattson D.J. Recreational ice hockey injuries in adult non-checking leagues: a United States perspective // Journal of Science and Medicine in Sport – 2005. – Vol. 4. – P. 58-65.
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ATHLETE’S HEAD ACCELERATION WHILE PERFORMING CHECKING IN THE ICE HOCKEY
A.V. Samsonova, L.V. Mikhno, L.L. Tsipin, G. A. Samsonov, I.A. Chichelov
(St. Petersburg, Russia)
Checking is one of the main ways of countering an opponent in the modern ice hockey. Howewer, just like other game actions, they frequently lead to injuries. Excessive head acceleration is one of the traumatic causes and is especially important to account in the minor and junior hockey. Therefore, this article concerns the analysis of the head acceleration values while preforming widely used checking moves – the shoulder checking and the body checking. Moreover, an illegal checking (a cross-checking from the front and from the back), which is used in some situations, was also studied. Head accelerations were measured with the unique acceleration measurement system including the 3-axis accelerometer attached to the helmet. Measuring the head acceleration of two junior hockey players during the on-ice and off-ice training has shown that the head acceleration reaches its maximum values (27.8±11.1 g) while performing the front cross-checking off-ice. Howewer, the maximum acceleration value (50.4 g) was recorded in an attempt where a player had fallen on a back. Player’s defensive actions in the rest of the attempts resulted in a significantly smaller acceleration values. On-ice head acceleration reaches maximum values (26.8±7.6 g) while preforming the body checking, and the maximum acceleration value (42.3 g) was recorded in an attempt where the push occurred on a shoulder and not on a back. Therefore, development of the technically correct defensive player actions on-ice and off-ice allows lowering the head injury risks.
Powerful techniques in hockey are a very important element of this sport, because their correct and effective use allows not only to take the puck from the opponent, but also to turn off the opposing team’s hockey player from the game for some time.
However, a forceful technique must be used correctly so that it is carried out without any violations, for which various types of fines can be imposed on the hockey player by the refereeing team.
Much attention is paid to this element of the game, and teams practice power techniques in different areas of the hockey rink during the training process.
The main goal of using a power move is to take the puck away from a player on the opposing team. During the game, you can often see how a player holding the puck is “slammed” to the boards, and as a result, the projectile is taken away from him, but there are also more spectacular cases when a hockey player of the defending team performs a power move somewhere in the center of the ice, which significantly increases interest fans in the stands for the game.
To carry out a power move, the player needs to fully calculate how it will be performed, otherwise, if the hockey player against whom it is used unravels all the plans, then the one taking the puck can injure himself. Here it is important to group correctly, and determine for yourself whether it will be carried out with the body, shoulder, or hip.
Hockey is a contact sport, and you need to be constantly focused on the court. Events on the ice develop very quickly, and if a player is not ready for contact play, then after performing a power move against him, he may find himself knocked out for some time. There is a lot of exciting things in ice hockey - these are brilliant combinations, and power plays, and saves by goalkeepers, and showdowns in fist fights, as well as beautiful goals, but the game becomes even more spectacular if players often use forceful techniques during the match. hockey.
The best power moves
The best power moves performed by Russian hockey players in the NHL
Best NHL Power Moves
TOP KHL power moves
Ice Day. We offer a lesson from Vadim Guskov - tackling the puck in hockey. Let's talk about the most effective methods of selection.
Sharply knocking down the opponent's stick
Pavel Datsyuk is a virtuoso in using this technique. To perform this element, you need to get close to your opponent as suddenly as possible. The swinging motion of the club should be sharp and hard. Please note that you should not throw the stick too high - you may hit your opponent in the face.
The most common mistake hockey players make when performing a similar maneuver is covering the opponent's stick with their stick from above. This is ineffective for several reasons:
- The referee has the right to send you off for holding your opponent with a stick.
- By putting pressure on your opponent's stick from above, there is a chance that your opponent will push you and continue the attack.
Sharp bayonet movement
The second effective way to take the puck is when your hook comes into direct contact with your opponent’s hook. When performing this element, the main thing is not to give away your opponent’s intentions with your preliminary actions. When approaching him, it is necessary not to make it clear what type of puck selection you are going to make. Having carefully adjusted, make a sharp movement into the hook of your opponent’s stick. Don't try to swing the club in an arc. The opponent, seeing this, immediately understands your actions and can easily beat you with his stick. Or, by inertia, you will be led forward, and the opponent will continue the attack.
Taking the puck by force
If you play in a league or championship where power moves are allowed, then this puck removal is very effective. We would like to draw your attention to the fact that the main goal of a power move is not to injure the opponent, but to separate the player from the puck and, in an ideal situation, turn him off from the game. It is very important that the initial goal is not to choose the body, but the opponent’s hands. This is done so that at the moment of impact the puck remains in front of you, and the opponent remains behind you. If you go at your opponent's body, there is a high probability that you will slide off him and be left behind.
Game Mindset - Pass Interception
When tackling the puck, one of the key techniques in a defensive hockey player’s arsenal is game thinking. Your task is not just to mindlessly rush at the hockey player, but to analyze the position of his body, where his partners are opening and, in accordance with this, choose which technique will be most effective in a game situation.
Sometimes, instead of fighting with force, it is more profitable to intercept a pass, but for this you must clearly see the opponent’s partners, who may be opening up somewhere.
When performing this type of tackling or intercepting a pass, you need to use your actions to force the opponent to make a pass. Rolling back, make several deceptive movements and intercept the pass, and then immediately begin attacking your team.
BODY PLAY
power moves in hockey
Recently, our hockey players, when taking the puck from the opponent, are increasingly using the power play allowed by the rules, or, as it is called, body play. Mastering the techniques of such a game is very important, given that the competition takes place all the time at a very high speed.
Here's a typical example. The attacker, who is excellent at dribbling, entered into single combat with the defender, using a series of deceptive movements to do this. The defender will not always be able to take the puck with his stick from such a technical player. This is where you need to use your body at the decisive moment.
But the enemy is quite strong! In order to skillfully meet him with your chest, shoulder or thigh, you yourself need to be fully prepared for this. Therefore, a hockey player who uses body play must be physically strong, stand firmly on his skates and have quick reactions.
When you lose the puck in the opponent's half of the field, you often have to roll back to get a good view of everything that is happening on the field. The ability to move backwards is an important skill for a defender.
Therefore, I would like to emphasize that a hockey player can acquire all the qualities and skills necessary for power play only through painstaking training.
The striker rushed towards the enemy goal. A defender and a goalkeeper remained in front of him. How should a defender act in this case?
He must try to push the attacker away from the goal to gain time. This gain would allow the partners to move closer to the place of struggle. But the attacker does not move aside. He tries to get past the defender in the middle of the field. At this time, the defender, moving backwards, must carefully monitor the opponent’s actions and the movements of his body. Now he can pay less attention to the puck. There is no need for him to respond to the false movements of the attacker, whose speed of advance is noticeably reduced. This is where the defender must choose a convenient moment (excluding the possibility of a miss) to expose his chest or shoulder to the enemy. You just need to calculate the movement towards the attacker so that it does not exceed two steps.
Photo 1 shows the body play of the best defender of the country's national team, N. Sologubov. Look at how his inclined body, legs and arms are positioned at the moment of reception. The defenders will now probably take possession of the puck, since the attacker is no longer active, he has lost his orientation and stability.
Very often the attacker manages to move aside at the very last moment. It would seem that he emerged victorious from the fight and the goal was again under threat of a goal. But the defender has the right to use another power technique - playing with the upper thigh. At the same time, the arm moved to the side is pressed to the body and the thigh is sharply exposed towards the enemy (picture 2).
Sometimes it happens that a defender using power play puts his stick, head, knee or skate forward and pushes the opponent onto the board. These techniques are illegal and the player responsible for them will be immediately punished by the referee.
Take a look at pictures 3 and 4. In one case (picture 3), the defender put his knee forward, pressing his hand to it with the palm of his hand, and only then began to take the opponent onto his shoulder. In the second case (picture 4), the defender, without having time to stick out his hip, tripped up his opponent’s leg. You can't do that! This is a clear violation of the rules.
Techniques for power play with the chest or shoulder are approximately the same in their implementation. In both cases, the player takes no more than two counter steps, spreading his legs slightly bent at the knees. His body is tilted slightly forward, his arms are to the side or back.
Receiving the attacker with the upper thigh, the hockey player quickly turns sideways, also spreads his legs wide, tilts his body forward and presses his arm to his body.
Quite often the opponent with the puck moves forward in close proximity to the boards. How does a defender act in such a situation?
Having taken an advantageous position, he can meet the enemy on his chest or shoulder, but so that he does not hit his body on the side of the platform. You cannot push the opponent from behind onto the board, as shown in photo 5. However, the defender can roll up to the side of the attacker and use his chest or shoulder to stop his movement, push him away from the puck and take possession of it (photo 6).
A hockey player can use forceful techniques in any game environment, but skillfully, so that they do not turn into rudeness.
A. KOSTRIKOV, master of sports
500 – Fines – Classification and imposition procedure
All fines, depending on their duration, are divided into the following categories:
— SMALL BENCH FINE (2)
— LARGE FINE (5)
— DISCIPLINARY FINE (10)
— DISCIPLINARY FINE UNTIL END OF GAME(GM)
— PENALTY THROW(PS)
All fines are pure playing time.
1. Fines imposed after the end of the game must be recorded by the Referee on the Official Game Score.
2. Some rules provide that the Manager or Coach must designate a player to serve a penalty. If they refuse to do so, the Referee has the right to name any player of the offending team to serve the penalty.
3. If the Minor or Major penalties of two players on the same team end at the same time, the captain of that team must inform the Referee which player must return to the ice first. The Chief Referee must report the information received from the captain to the Game Secretary accordingly.
4. When a Game Misconduct penalty is imposed, the total time of 20 minutes must be recorded on the Official Game Sheet in the name of the penalized player.
— When a Match penalty is imposed, a total time of 25 minutes must be recorded on the Official Game Sheet in the name of the penalized player.
5. For all Game Misconduct and Match penalties imposed, the Referee must:
Report to the proper authorities immediately after the game.
The player is removed for
The goalkeeper is sent off
Served in the penalty box
Recorded in the protocol
Player on the ice
Could end with a goal
Could end with a goal
For the remaining time of the game
For the remaining time of the game
Player on the ice
Disciplinary until the end of the game
For the remaining time of the game
For the remaining time of the game
For the remaining time of the game
Any player except the offender for 5 minutes
For the remaining time of the game
Player on ice for 5 minutes
522 - Incorrect attack
a) A player who runs, jumps or illegally attacks an opponent, or who runs, jumps or illegally attacks the opposing goalkeeper while in his goal area, shall be assessed, at the discretion of the Referee:
Big fine + Automatically Disciplinary to the end game penalty (5’+GM)
b) A player who injures an opponent as a result of an illegal attack shall be assessed, at the discretion of the Referee:
Big fine + Automatically Disciplinary until the end of the game penalty (5’+GM)
1. Illegal attack means the action of a player who must cover a certain distance in order to roughly hit the opponent. An illegal attack penalty may result from a push onto the boards, into the goal, or into open ice.
2. A penalty for illegally attacking an opponent shall be assessed against a player making physical contact with an opponent after the whistle if, in the opinion of the Referee, the player had sufficient time after the whistle to prevent such contact.
3. The goalkeeper being outside the goal area does not give the right to attack him. Whenever an opponent makes unnecessary contact with the goaltender, he must be assessed a penalty for attacking a player not in possession of the puck or for illegally attacking an opponent.
523 - Attack the opponent from behind
a) A player who runs, jumps, physically impacts or hits in any way an opponent from behind shall be assessed, at the discretion of the Referee:
Small fine + Disciplinary penalty (2’+10’)
Big fine + Automatically Disciplinary until the end of the game penalty (5’+GM)
b) A player who injures an opponent as a result of an attack from behind must be assessed:
1. An attack from behind is an unexpected physical impact applied to a player who does not have the opportunity to defend himself and is carried out from behind in the body area.
2. If a player deliberately turns his body to create contact with an opponent, then this impact from the opponent will not be considered an attack from behind.
524 - Clipping
a) A player who makes a power move in a clipping manner or positions his body so as to make a power move at or below the level of the opponent's knees shall be assessed:
Big fine + Automatically Disciplinary until the end of the game penalty (5’+GM)
or
b) A player who injures an opponent as a result of such a clipping action shall be assessed a:
Big fine + Automatically Disciplinary until the end of the game penalty (5’+GM)
"Cutting" is an action associated with the position of the body at or below the level of the opponent's knees, as a result of which the opponent is hit in the knee area or falls to his knees, after being attacked from behind, from the side or from the front.
525 — Push with a stick
a) A player who pushes an opponent with his stick shall be assessed, at the discretion of the Referee:
Big fine + Automatically Disciplinary until the end of the game penalty (5’+GM)
b) A player who injures an opponent by pushing with his stick shall be assessed:
Big fine + Automatically Disciplinary until the end of the game penalty (5’+GM)
A push with a club is the action of a club held by a player with both hands in a transverse position. In this case, no part of the stick touches the ice.
526 - Elbow strike
a) A player who uses his elbow to strike an opponent shall be assessed a:
Big fine + Automatically Disciplinary until the end of the game penalty (5’+GM)
b) A player who injures an opponent as a result of an elbow strike shall be assessed:
Big fine + Automatically Disciplinary until the end of the game penalty (5’+GM)
527 - Exceptional rudeness
Any player who commits an act not permitted by these rules and which is likely to cause or does cause injury to an opponent, team official or referee shall be assessed a:
528 - Fighting or Rudeness
a) A player who deliberately throws off his glove/gloves during a fight or skirmish shall be assessed a:
Disciplinary penalty (10′)
b) The player initiating the fight must be assessed:
c) A player who, having been hit, returns a hit or attempts to hit back, shall be assessed:
d) Any player or goalkeeper who is the first to interfere with an ongoing challenge shall be assessed a:
Disciplinary until the end of the game penalty (GM)
e) A player who, when ordered by the Referee to cease any activity involving his participation, continues to engage in, attempts to continue, or obstructs a Linesman in the performance of his duties shall be assessed, at the Referee's discretion:
Double Small penalty (2′ + 2′)
Big fine + Automatically Disciplinary until the end of the game penalty (5′ + GM)
f) A player or official who is on or off the ice and is involved in a dispute or fight with a player or team official off the playing surface shall, at the discretion of the Referee, be assessed:
Disciplinary penalty (10′)
Disciplinary until the end of the game penalty (GM)
When applying this rule, if one player is on the ice and the other is off the ice, then both will be considered to be on the ice.
Both participants in the fight must be fined accordingly under this rule.
g) A player guilty of excessive roughness shall be assessed, at the discretion of the Referee:
Double Small penalty (2′ + 2′)
Big fine + Automatically Disciplinary until the end of the game penalty (5′ + GM)
h) A player who grabs or holds a face mask or helmet or pulls an opponent's hair shall be assessed, at the discretion of the Referee:
Big fine + Automatically Disciplinary until the end of the game penalty (5′ + GM)
529 – Headbutt
A player attempting to hit or deliberately head-butting an opponent shall be assessed a:
530 – High putters
a) Carrying sticks above normal shoulder height is prohibited and any player dangerously playing with a high stick towards an opponent shall be assessed, at the discretion of the Referee:
Big fine + Automatically Disciplinary until the end of the game penalty (5′ + GM)
b) A player who carries or holds any part of his stick above shoulder height so as to injure an opponent shall be assessed a:
Big fine + Automatically Disciplinary until the end of the game penalty (5′ + GM)
c) However, if the high stick action causing the injury was judged to be accidental, the offending player shall be assessed:
Double Small penalty (2′ + 2′)
Gesture “Playing with a high stick”
531 – Holding the opponent with hands
A player who holds an opponent with his hands or stick must be assessed:
532 – Holding the opponent’s stick with your hands
For holding an opponent's stick with his hands or in any other way, the player must be penalized:
Gesture “Holding the opponent’s stick with your hands”
533 – Hold with a stick
a) A player who obstructs or attempts to obstruct the progress of an opponent by holding him back with his stick shall be assessed a:
Big fine + Automatically Disciplinary until the end of the game penalty (5′ + GM)
b) A player who injures an opponent by holding him with his stick shall be assessed, at the discretion of the Referee:
Big fine + Automatically Disciplinary until the end of the game penalty (5’+GM)
c) If, in a one-on-one situation, a player in control of the puck outside his own defensive zone, with no opposing players in front of him to beat other than the goalie, is held up with his stick from behind, thereby preventing a realistic chance of scoring, then his command will be given the right to execute:
d) In the event that the opposing goaltender is removed from the ice and a player in control of the puck outside his own defensive zone with no opponent between him and the opponent's goal, the opposing team's players are held up with their stick from behind, thus preventing a realistic chance of scoring, Referee must immediately stop play and award a goal to the non-offending team:
1. A “one-on-one” is a situation where a player has complete control of the puck and there are no opposing players between him and the opposing goalie or the goal if the goalie has been removed from the ice.
2. “Puck Control” is the action of a player moving the puck with his stick. If the puck, while dribbling, touches another player or his equipment, or hits the goal or becomes a draw, then the player is no longer considered to be in control of the puck.
534 - Attack by a player not in possession of the puck (blocking)
a) A player who attacks or impedes the progress of an opponent not in possession of the puck shall be assessed a:
b) A player who, either from the players' bench or the penalty bench, with his stick or his body, interferes with the progress of the puck by an opponent who is on the ice and taking part in the game shall be assessed a:
c) A player who, with his stick or body, obstructs or attempts to obstruct the goalkeeper's movement while he is in his goal crease shall be assessed a:
d) In the event that a goaltender is removed from the ice and any member of his team, including a team official, who is illegally on the ice, uses his stick or his body to impede the progress of the puck by an opponent, the Referee shall stop play and award a goal to the non-offending player. team rule:
1. This rule applies when a player of the opposing team:
- knocks the stick out of the opponent’s hands,
- prevents an opponent who has lost his stick from picking it up,
- throws or throws any illegal or broken stick or other objects in the direction of an opponent carrying the puck.
2. Last player other than the goalie to touch the puck, will be considered a player, puck carrier.
3. If the attacking player deliberately stands in the goal area without blocking the goaltender, the Referee shall stop play and the ensuing face-off shall take place at the nearest face-off spot in the neutral zone.
535 – Kick
A player who kicks or attempts to kick another player shall be assessed a:
536 - Violation of the rules using the knee
a) A player who uses his knee to attack an opponent shall be assessed:
Big fine + Automatically Disciplinary until the end of the game penalty (5′ + GM)
b) A player who injures an opponent by using his knee shall be assessed:
Big fine + Automatically Disciplinary until the end of the game penalty (5′ + GM)
537 — Hit with a stick
a) A player who obstructs or attempts to obstruct the progress of an opponent by striking him with his stick shall be assessed, at the discretion of the Referee:
Big fine + Automatically Disciplinary until the end of the game penalty (5′ + GM)
b) A player who injures an opponent with a blow from his stick shall be assessed:
Big fine + Automatically Disciplinary until the end of the game penalty (5′ + GM)
c) A player who swings his stick at another player during any conflict shall be assessed a:
Big fine + Automatically Disciplinary until the end of the game penalty (5′ + GM)
1. The Referee shall impose a penalty for hitting an opponent with his stick on any player who swings his stick at an opponent without actually hitting him, or who swings his stick in a large manner while simulating playing the puck in order to intimidate the opponent.
2. Tapping the stick of a player carrying the puck will not be considered a hit with his stick if it is limited to tapping the stick for the sole purpose of winning the puck.
538 - Pierce
a) A player attempting to thrust at an opponent shall be assessed a:
Double Small fine + Disciplinary penalty (2′ + 2′ + 10′)
b) A player throwing a thrust at an opponent must be assessed:
Big fine + Automatically Disciplinary until the end of the game penalty (5′ + GM)
c) A player who injures an opponent as a result of a thrusting blow must be assessed:
1. “Attempted thrusting” will include all cases where a thrusting motion is made but contact is not achieved with the opponent.
2. A thrusting blow is an action of a player towards his opponent, performed with the end of the stick's hook, regardless of how the player holds his stick: with one or two hands.
a) A player who exposes his stick, foot, arm, shoulder or elbow to cause his opponent to trip or fall shall be assessed, at the discretion of the Referee:
Big fine + Automatically Disciplinary until the end of the game penalty (5′ + GM)
b) A player who trips an opponent resulting in injury to his opponent shall be assessed:
Big fine + Automatically Disciplinary until the end of the game penalty (5’+GM)
c) If, in a one-on-one situation, a player in control of the puck outside his own defensive zone, with no opponent to beat other than the goalie, is tripped from behind, thereby preventing a genuine opportunity to score, then his team will be given the right to perform:
d) If the opposing goaltender is removed from the ice and a player in control of the puck outside his own defensive zone with no opponent between him and the opponent's goal is tripped from behind, thereby preventing a realistic chance of scoring, the Referee shall immediately stop the game. and award the goal to his team:
Important: Player does not commit a rule violation if, in the opinion of the Referee, he first makes contact with or gains possession of the puck and then trips an opponent, causing him to trip or fall.
1. “One-on-one” is a situation where a player has complete control of the puck and there are no opposing players between him and the opposing team’s goalie or the goal if the goalie has been removed from the ice.
2. Puck control is the action of a player moving the puck with his stick. If the puck, while dribbling, touches another player or his equipment, or hits the goal or becomes a draw, then the player is no longer considered to be in control of the puck.
3. The referee must not stop play until the attacking team has lost control of the puck.
4. The determining factor is the position of the puck. The puck must be completely outside the blue line of the defensive zone for a free throw or goal to be awarded.
5. The purpose of this rule is to restore a genuine scoring opportunity that may have been eliminated by foul action taken against a player from behind.
540 – Attack to the head and neck area
a) A player who directly strikes or strikes with any part of his body to the head and neck area of an opponent, or who "lucks" or forces an opponent's head into the protective glass located on top of the boards, shall be assessed, at the discretion of the Referee:
Small fine + Automatically Disciplinary penalty (2’+ 10’)
Big fine + Automatically Disciplinary until the end of the game penalty (5’+GM)
b) A player who injures an opponent as a result of an attack to the head and neck area shall be assessed:
c) Strikes to the head during a fight or altercation are subject to penalties and penalties in accordance with Rule 528 Fighting and Roughness.
541 — Power techniques in women's hockey
In women's hockey, if a player performs a direct force move, then, at the discretion of the referee, the following should be imposed on her:
Big fine + Automatically Disciplinary until the end of the game penalty (5’+GM)
550 – Insulting referees and unsportsmanlike behavior by players
a) If any player:
1. When fined, does not go directly to the penalty bench or to the locker room;
2. While off the ice, uses obscene, rude or offensive language or any obscene gesture towards anyone or any official officiating the game; or
3. While off the ice, interferes in any way with the actions of any referee, his team must be assessed:
Small Bench penalty (2′)
b) For a player who:
1. Challenges or opposes the decisions of any referee during a game
2. Intentionally knocks the puck away from an official attempting to retrieve it, or
3. Entering or remaining in the Judge's Area while the Chief Judge is speaking to any Judge shall be assessed a:
Disciplinary penalty (10′)
if further contested, it must be imposed:
Disciplinary until the end of the game penalty (GM)
c) If a player on the ice
1. uses obscene, rude or offensive language or any obscene gesture towards any person on the ice or anywhere on the court before, during or after the game, except in the immediate vicinity of the players' bench;
2. hits the board with a stick or other objects at any time during the game;
3. refuses to go directly and immediately to the penalty bench after a fight or any altercation in which he has been involved or causes any delay in collecting his equipment;
4. continues actions aimed at retaliatory actions on the part of the opponent, subject to a fine; or
5. intentionally throws any club or equipment outside the playing area, he must be assessed:
Disciplinary penalty (10′)
The player's gloves and stick must be brought to the penalty bench by a teammate.
d) If a player on the ice continues in any manner a course of conduct for which he has previously been penalized by a Misconduct Penalty, he shall be assessed:
Disciplinary until the end of the game penalty (GM)
e) A player who expresses or makes racially or ethnically discriminatory remarks shall be assessed a:
Disciplinary until the end of the game penalty (GM)
f) For any player
1. intentionally touching with his hands or stick, grabbing or pushing or pushing with his hands, stick or body, tripping, hitting with a stick or any force against a referee or spitting at a referee, or
2. who behaves in such a way that his behavior interferes with or is detrimental to the conduct of the game, or
3. who spits at someone on the ice or anywhere on the court must be assessed:
g) If a player who is off the ice throws a stick or any other object and who can be identified, he will be assessed:
Small fine + Disciplinary until the end of the game penalty (2’+ 20’)
h) If a player who is off the ice throws a stick or any object from the bench onto the playing field, he will be assessed:
Maly Skameichny penalty (2′)
When using this rule, the Referee, in many cases, has the opportunity to impose the following penalty options.
1. Bench Minor Penalty - for infractions that occur on or in the immediate vicinity of the players' bench, but are off the playing surface and involve non-playing personnel.
2. Misconduct penalty - for violations that occur on the playing surface or in the penalty benches and where the offending player is easily identified.
Gesture “Disciplinary penalty” (Rules 504, 550, 551)
551 – Insulting referees and unsportsmanlike behavior by team officials
(a) If any team representative:
1. Uses obscene, rude or offensive language or any obscene gesture towards anyone or towards any referee officiating the game;
2. Interferes in any way with the actions of any judge;
3. Hit the board with a stick or other objects at any time during the game, his team must be assessed:
Maly Skameichny penalty (2′)
(b) If he continues to behave in this manner, or if he is guilty of any kind of unruly conduct, he shall be subject to:
Disciplinary until the end of the game penalty (GM)
(c) A team official who expresses or makes racially or ethnically biased remarks shall be assessed a:
Disciplinary until the end of the game penalty (GM)
(d) If any team representative:
1. Grabs or hits the referee;
2. Behaves in such a way that his behavior interferes with or harms the conduct of the game; or
3. Spit at the referee officiating the game;
4. Makes any offensive gesture towards the referee, he must be subject to:
f) If a team official can be identified as throwing a stick or any other object onto the playing surface, he will be assessed:
Maly Skameichny fine + Disciplinary until the end of the game penalty (2’+ GM)
f) If it is not possible to identify the official, then the following shall be imposed:
Maly Skameichny penalty (2′)
554 - Game delay
554 a) — Keeping the puck in motion
a) The puck must be in motion at all times. The team in possession of the puck in its Defense Zone must advance the puck toward the opponent's goal except:
1. One pass of the puck behind your own goal;
2. If players of the opposing team prevent this;
3. If the team plays with a numerical minority.
b) A player who is outside his defensive zone must not pass or bring the puck back into his defensive zone for the purpose of delaying the game unless his team is shorthanded.
In the event of the first violation of this rule, the Chief Referee must do:
Warning the captain who violated the command.
For a second violation of this rule by a player of the same team during the same period, the offending player shall be fined:
c) Any player or goaltender who holds, pins or advances the puck with his stick, skates or body along the boards with the intent to cause a stoppage of play, unless he is actually being attacked by an opponent, shall be assessed a:
554 b) - Gate shift
a) A player or goalkeeper who deliberately moves the goal from its posted position shall be assessed a:
b) If this action is taken by a defending player or goalkeeper in his defensive zone during the last two minutes of the game or at any time during overtime, the Referee shall grant the non-offending team the right to:
c) If a player is in control of the puck and there are no opposing players between him and the opponent's goal and he has a realistic opportunity to score, and a player or goaltender of the opposing team intentionally moves the goal from its designated position, the Referee shall grant the non-offending team the right to execute:
d) In the event that a goalkeeper has been removed from the ice and a player of his team moves the goal from its set position, the Referee shall award a goal to the non-offending team:
554 c) - Throwing or throwing the puck out of bounds
A player who intentionally throws the puck out of bounds, or a goaltender who throws the puck directly out of bounds, or a player or goaltender who throws or intentionally hits the puck with his hand or stick beyond the playing surface, shall be penalized:
Small fine (2′)
554 d) — Putting equipment in order
Play must not be stopped or delayed due to players' equipment and uniforms being corrected or corrected. If a player needs to clean up his equipment, he must leave the ice.
The game must not be stopped or delayed because the goalkeeper has to correct or correct the goalkeeper's equipment and uniform. If the goalkeeper needs to clean up his equipment, he must leave the ice and his place in the goal must be immediately taken by the alternate goalkeeper. For any violation of this rule, the player or goalkeeper shall be fined:
Small fine (2′)
554 f) - Injured player refusing to leave the ice
If an injured player refuses to leave the ice, he or she shall be assessed:
554 f) - More than one shift on the ice after scoring a goal
If a team has players on the ice for more than one shift after a goal is scored, it must be assessed:
Small bench penalty (2′)
554 g) — Violation of throw-in procedure
a) If a player is replaced by the referee at a throw-in and his teammate fails to get up correctly for the throw-in, then, after a WARNING by the Referee, his team shall be assessed:
Small bench penalty (2′)
b) If a player not taking part in the face-off drives into the face-off circle before the puck has been dropped, his team's player taking the face-off shall be removed from the face-off and replaced.
For a second violation committed by players of the same team during the same throw-in, the offending team shall be assessed:
Small bench penalty (2′)
554 h) — Delay in the release of the playing roster
If a team does not field the required number of players after the end of the break to begin the period (overtime), then the team shall be assessed:
Small bench penalty (2′)
555 - Illegal and Dangerous Equipment
a) A player or goalkeeper who:
1. Uses his equipment or eye protection in such a way that there is a possibility of injury to an opponent; or
2. Uses non-standard equipment;
3. Uses an illegal or dangerous stick or equipment, including skates;
4. When wearing protective equipment, with the exception of gloves, head protection and goalie pads, do not completely cover it with the upper uniform;
5. Uses a glove in the game in which all or part of the palm has been removed or cut off, allowing him to freely use his bare hand. must be removed from the ice and his team must be WARNING.
b) The Referee may require a player or goalkeeper to remove personal belongings which, in the Referee's discretion, if used during the game, may be considered to pose a danger to the player or other participants. If these accessories are difficult to remove, the player or goalkeeper must tape them or place them under the jersey so that they no longer pose a hazard. In this case, the player or goalkeeper must leave the ice and a warning must be given to the team.
c) A second violation involving the use of any equipment by any player on the same team will result in that player being assessed:
Disciplinary fine (10′)
d) If a player or goalkeeper, after asking the Referee to hand over a stick or any equipment for measurement, refuses to do so, breaks the stick or renders the equipment unusable, then the equipment or stick will be declared illegal and player or goalkeeper must be assessed:
Small fine + Disciplinary penalty (2’+ 10’)
e) If a team wishes to make any measurement on the opposing team, and the measurement confirms that the equipment is illegal, then the player of the team who was measured must be assessed:
f) If a team wishes to make any measurement on the opposing team, and the measurement does not confirm that the equipment is illegal, then the team wishing to take the measurement must be assessed:
Maly Skameichny penalty (2′)
g) A player who has not returned to his team's bench and continues to be on the ice and participates in the game without a helmet that has come off his head during the game, or who has a helmet after he has put it back on head is not fastened correctly with the chin strap, the following must be applied:
The offending player will not be allowed to participate in the game until the illegal equipment is corrected or removed.
556 – Broken stick
a) A player or goaltender whose stick is broken may not receive the stick thrown onto the ice, but they may receive the stick from a teammate without going to their players' bench.
b) If a player whose stick is broken does not immediately dispose of the broken parts, he shall be assessed:
c) The goalkeeper may continue to play with a broken stick until the next stoppage of play or until he legally obtains a new stick.
d) If, during a stoppage of play, a goalkeeper goes to the players' bench to change his stick, he shall be assessed:
e) However, the goalkeeper is allowed to go to the players' bench and change his stick during the game.
f) If a player is participating in the game, upon delivery of a new stick to the player or goalkeeper, he must be assessed:
1. "Broken stick" is considered to be one that, in the opinion of the Chief Referee, is not suitable for the game.
2. A player may play without a stick.
557 - Player falls on puck
a) Any player, other than a goaltender, who intentionally falls on the puck, covers it with his hands, or scoops the puck under his body shall be assessed a:
b) If a defending player other than the goaltender intentionally falls on the puck, covers it with his hands, or scoops the puck under his body while the puck is in his team's goal crease, then the Referee shall grant the non-offending team the right to:
c) If the opposing goaltender is removed from the ice and a player intentionally falls on the puck, covers it with his hands, or scoops it up under his body while the puck is in his team's goal crease, the Referee shall award a goal to the non-offending team:
A player who falls to the ice under a shot will not be penalized if the puck ends up under him or gets stuck in his uniform or equipment, but he will be penalized for any use of his hands to remove the puck from play.
558 - Goalie falls on puck
a) If a goaltender, whose body is completely outside the goal crease, while the puck is behind the goal line or behind the two lines (whiskers) located on either side of the final faceoff circles, intentionally falls on the puck or scoops the puck under his body, covers it hands or places it on any part of the gate or places it on the top surface of the sides, the following must be applied to it:
b) If a goaltender falls on or pins the puck to his body in the area between the goal line and the markers (as shown in the diagram), but is not under the influence of an opponent, he will be assessed:
Next to the square with the number “2”, the goalkeeper is allowed to hold the puck,
only if he is under the influence of an opponent.
559 – Holding the puck with the player’s hands
a) Any player other than a goaltender covering the puck with his hand shall be assessed:
b) Any player, other than a goaltender, who lifts the puck from the ice with his hands shall be assessed:
c) If any player other than the goaltender lifts the puck from the ice with his hands while in the goal crease, the Referee must allow the non-offending team to:
d) If the goalkeeper is not on the ice as specified in paragraph “c” of this rule, the Referee shall award to the non-offending team:
A player is allowed to stop, shoot or guide the puck along the ice with his hand. However, THE GATE CANNOT BE COUNTABLE, after the puck is hit by a player of the attacking team, even if the puck then bounces into the goal from a player of either team or an official.
560 - Holding the puck with the goalie's hands
a) A goaltender who holds the puck in his hand for more than 3 seconds, unless he is under pressure from an opponent, shall be assessed:
b) If a goaltender shoots the puck forward and a teammate plays the puck first, the goaltender must be assessed:
c) A goaltender who intentionally puts the puck in his pads shall be assessed a:
The purpose of this rule is to keep the puck in play at all times, and any action by the goaltender that does not cause an unexpected stoppage of play must be penalized.
561 – Collision with spectators
A player who makes physical contact with a spectator shall be assessed, at the discretion of the Referee:
562 - Players leaving the penalty bench or players' bench
a) Any player, other than as defined in Rule 564, who, after leaving the penalty bench or players' bench, is assessed a Minor, Major or Misconduct penalty for his actions shall automatically be assessed:
Disciplinary until the end of the game penalty (GM)
b) If a player illegally enters play and interferes with an opposing player in possession of the puck when there are no opposing players between him and the opposing goaltender, the Referee shall grant the non-offending team the right to:
c) If the opposing goaltender is removed from the ice and a player who is illegally entering the game interferes with an opposing player in possession of the puck, the Referee shall award a goal to the non-offending team:
563 - Players leaving the penalty bench
a) A penalized player who leaves the penalty bench before the expiration of his penalty time, except at the end of a period, shall be assessed:
b) If this violation occurs during a conflict, the offending player shall be assessed a:
Small fine + Disciplinary until the end of the game penalty (2′ + GM)
which are served after the end of his previous fine.
c) If a player serving a penalty in the penalty bench and to be replaced at the end of his penalty does not immediately go down the ice to his own players bench for the purpose of being replaced, and his team replaces him with any other player, then his team must be applied:
Small bench penalty (2′)
d) Any player who enters the penalty box area and leaves the penalty box before the expiration of his penalty time in order to challenge the referees' decision shall be penalized:
Minor fine + Disciplinary until the end of the game penalty (2′ + GM)
1. If a player illegally enters the game from his own players' bench or from the penalty bench as a result of his own error or the error of the referee when players are penalized, then any goal scored by his team while he was illegally on the ice shall be disallowed, but all fines imposed on a particular team must be served.
2. A player will not be penalized if he leaves the penalty bench due to an error by the Penalty Referee. However, he must serve the remaining time of his penalty at the time he entered the game.
3. When players are penalized, the referee must remember the time the player left and inform the Chief Referee about this during the first stoppage of the game.
564 - Players leaving the players' bench during a conflict
No player may leave the players' bench or penalty bench at any time during a conflict.
The first player to leave the players' bench or penalty bench during a conflict shall be penalized:
Double Small fine + Disciplinary until the end of the game fine (2′ +GM)
Any other player or players leaving the players' bench or penalty bench during an altercation shall be fined:
Disciplinary fine (10′)
565 - Team representative leaving the players' bench
Any team official entering the ice during any period without the permission of the Head Referee shall be assessed a:
Disciplinary until the end of the game penalty (GM)
If a player is injured and play is stopped, the team doctor (or designee) may enter the ice to treat the injured player.
566 - Refusal to start game - Team is on ice
a) In the event that both teams are on the ice, and one of them, in response to the Chief Referee’s offer to start the game, refuses to play for any reason, then in this case the Chief Referee must warn the captain of this team about the possible consequences and provide the team refusing to play is given 30 seconds during which it must start or resume play.
b) If, after this time, a team still refuses to play, the Referee must impose on it:
Small bench penalty (2′)
c) If a similar incident occurs again, the Referee must declare that the game is over in favor of the non-offending team. This case must be reported To the proper authorities for further action.
567 - Refusal to start play - Team not on ice
a) If a team not on the ice, in response to a request from the Head Referee through the team captain, manager or coach, refuses to enter the ice to begin the game, the Referee must allow two minutes during which the team must begin
b) If a team restarts play within these two minutes, it shall be assessed:
Small bench penalty (2′)
c) If, after this period of time, the team still refuses to take the ice, the Referee must declare the game over in favor of the non-offending team.
1. Substitution of players before the start of a conflict is allowed, provided that the replacement players do not enter into conflict.
2. If players from both teams leave their respective players' benches at the same time, the first player seen from each team shall be penalized according to this rule.
3. In order to determine which player was the first to leave his players' bench, the Referee may consult with the linesmen or officials on the panel.
4. A maximum of five Game Misconduct and/or Game Misconduct penalties per team may be assessed under this rule.
568 – Throwing a stick or any other object out of bounds
Any player or goalkeeper who throws a stick, or part thereof, or any other object out of bounds shall be penalized:
Disciplinary until the end of the game fine (GM)
569 – Throwing a stick or any object within the playing area
Note: The position of the puck or puck carrier when the stick or any part thereof or any object is thrown, struck or directed (by any part of the body) by an opponent in the direction of the puck or puck carrier is the determining factor for the award Minor fine or Free throw. If the goalkeeper leaves the ice, then the section comes into effect e) of this rule.
a) Any player or goaltender on the ice or bench, or team official, who throws a stick or any part thereof, or any other object, or who changes the direction of the stick (by any part of the body), any part thereof, or any object in the direction of the puck or a player dribbling the puck in his team's attacking zone or neutral zone will be penalized:
Small fine (2′)
b) If any player, goaltender or defending team official on the ice throws his stick or part thereof or any other object towards the puck in his defensive zone, that team's goal will be awarded:
Free throw(PS)
c) If a goaltender intentionally leaves his stick or any part thereof or any other object in front of his goal and the puck hits the goal while the goaltender is on or off the ice, the Referee shall award a goal to the non-offending team:
d) If a stick or any part thereof, or any other object is thrown or directed (by any part of the body) towards a player or goalkeeper on the ice and does not in any way interfere with play, no penalty will be assessed to the player or goalkeeper.
f) if a player is on the ice or a player or goalkeeper on the bench or a team official throws a stick or any part thereof, or any other object, or who directs (with any part of the body) a stick or any part thereof, or any other object in the direction puck or puck carrier in any zone when the goalkeeper has left the goal, the Referee shall award to the non-offending team:
In this case, the determining factor will be the position of the puck. The puck must cross the blue line and be completely outside the defensive zone for the Referee to have the authority to award a penalty shot or a goal to the non-offending team.
If a player or goaltender clears the broken parts of the stick toward the edge of the ice (but not over the boards) in a manner that does not interfere with the play or an opponent, then no penalty will be assessed against the player or goaltender for such action.
570 - Throwing a stick or any object in a one-on-one situation
If a player in control of the puck outside his own defensive zone and with no opponents to beat other than the goaltender is attacked by a stick or any object thrown or thrown by any member of the team, including members of the defending team, the Referee shall grant the non-offending player command the right to execute:
Free throw(PS)
In the event that the opposing goaltender is removed from the ice and a player of the same team who is on the ice throws his stick or part thereof or any other object in the direction of the puck, thus preventing a shot into an empty net, the Referee must award a penalty. goal for the team that did not violate the rule:
571 – Prevention of infections during bleeding
A player who is bleeding or who is contaminated with the blood of another player will be considered an "injured player" and must leave the ice for medical attention and/or to have the blood removed from his uniform. If the player does not agree with this provision, he shall be subject to:
572 – Actions against the captain and his deputies challenging the judge’s decision
If the captain or his deputy goes to the Referee with a complaint regarding a penalty, regardless of whether they were on the ice or came from the players' bench, he will be assessed:
Disciplinary penalty (10′)
573 — Violation of numerical strength
If at any time during the game a team has more players on the ice than it is currently allowed to play under the rules, it must be assessed:
Small bench penalty (2′)
If in the last two minutes of the game or at any time during overtime, there is a deliberate incorrect substitution of players (violation of the number of players), then the Referee must give the non-offending team the right to perform:
Free throw(PS)
Gesture "Violation of numerical strength"
575 — Violation of the player substitution procedure
a) If a team attempts to substitute a player(s) after their allotted time period, the Referee must send the player(s) back to the players bench and issue a WARNING to the team.
b) Any subsequent violation of this procedure at any time during play shall result in the imposition of:
Small bench penalty (2′)
Any player who, at the discretion of the Referee, defiantly fakes a fall, reaction or feigns injury in an attempt to cause a penalty to be imposed on an opponent as a result of such action, shall be fined:
Small fine (2′)
590 - Goalkeeper Penalties
The procedure for imposing penalties on a goalkeeper is described in Rule 511.
The specific penalties imposed on the goalkeeper are set out in the following rules:
1.509 Free throw procedure
2. 554c Throwing or throwing the puck out of bounds
3. 556 Broken stick
4. 558 Fall on the puck
7. 560 Holding the puck with your hands
8. 568 - 570 Throwing a stick or other objects
591 - Goalkeeper play behind the center red line
If a goalkeeper participates in any way in play while behind the center red line, he must be assessed:
592 - Goalkeeper going to the players' bench during a stoppage of play
If a goalkeeper is sent to the players' bench during a stoppage of play, except for the purpose of a substitution or during a time-out, he shall be assessed:
593 - Goalkeeper leaving his goal area during a conflict
If a goalkeeper leaves the area in the immediate vicinity of his goal crease during a conflict, he must be assessed:
594 - Goalie placing puck on goal net
A goaltender who places the puck on the net to cause a stoppage of play shall be assessed a:
595 – Goalie protection
a) In all cases where an attacking player initiates contact with the goalkeeper other than incidental contact while the goalkeeper is in the goal area, whether a goal is scored or not, the attacking player must be assessed an appropriate penalty.
b) The goalkeeper is not a player who is “merely participating” if he is outside the goal area. A penalty must be assessed whenever an attacking player makes unnecessary contact with the goalkeeper (see Law 522). Incidental contact should be allowed when the goaltender plays the puck outside the goal area, provided that the attacking player makes a reasonable attempt to avoid unnecessary contact.
c) If a goalkeeper plays the puck outside the goal crease and is then blocked from returning to his goal area by the intentional actions of an attacking player, the player must be assessed an appropriate penalty.
d) A goaltender shall be assessed a penalty if, by deliberate action outside the goal crease, he blocks an attacking player who is attempting to play the puck or an opponent.
1. All penalties relating to this rule shall be strictly at the discretion of the Referee
2. The “subject of contact,” accidental or otherwise, between the goalkeeper and the attacking player can be a stick or any part of the body.