Russian people should probably know what games their ancestors played. One of the most popular national Slavic pastimes is Russian lapta. This game, which originated in the depths of the people, requires from its participant the ability to play in a team, resourcefulness, attentiveness, dexterity, good breathing, fast running, accuracy, steadiness in hands and great confidence in victory. It will be interesting to know that today there is no exact information about when exactly lapta appeared. According to some sources, it was played a thousand years ago; according to others, this time is pushed back another 1000 years.
Since lapta was popular, there were a large number of its varieties. The rules were slightly different from each other, and this game was called “shibka”, sometimes “clap”, sometimes “cue ball”. But be that as it may, its popularity in Rus' was enormous, and not a single holiday, not a single folk festival took place without a lapta competition. Peter the Great loved and appreciated this game very much. By the highest decree, Russian lapta became a means of physical training for soldiers of the Preobrazhensky and Semenovsky regiments. Gradually, the entire Russian army began to use lapta as a means of training physical strength, endurance and other qualities so necessary for a soldier. In general, in Russia, right up to Soviet times, various segments of the population enjoyed playing lapta in their leisure time. After the revolution, interest in this game began to decline and in the second half of the last century it was almost forgotten.
Rules for playing Russian lapta
To play, you need to choose a large area or lawn. The field is marked as shown in the figure. An ordinary tennis ball is used for lapta. You can make a bat yourself, but a bat for playing baseball is quite suitable. The team size can be up to 10 people. Each team has an equal number of participants. There are two teams, and to differentiate themselves, the players wear different colored T-shirts. At the beginning of the game, a draw is carried out, following which one of the teams becomes the attacker and takes the city line. The opposing team becomes the defending team and is distributed across the playing field. According to other terminology, the attacking team is called “hitting”, and the defending team is called “driving”.
Preparing to play lapta
Players take their places on the playing field. The hitting team sends one player to the service area, while the rest of the team members line up along the city sideline. The team captain arranges them. The driving team selects one player who will serve the ball. He is located on a special serving area, and the captain places the rest of the team around the field.
Start of the game of lapta
The serving player throws the ball, and the striking player hits it. If the shot is successful, the ball flies over the control line. After hitting the ball, the kicking player runs across the court to the line. He must run to this line before the ball is caught, and, if possible, return back.
The players on the driving team try to catch the ball or pick it up and throw it at the player running across the field. If the player who hit the ball was able to run to the end and run back, then these actions bring his team 2 points. If the player remains on the stake line, then he waits there for the moment when the other striker does not hit the ball. After a successful hit, the player waiting on the line runs into the city, and if he managed to run without being greasy, the team gets 1 point. After a successful run, the player has the right to hit three times and takes the extreme position on the playing field. The task of the players on the driving team is to catch the ball on the fly.
Then the team is awarded 1 point and sides change. Team players can also pick up the ball and throw it at the runner. The kick can be either the player who picked up the ball, or another to whom the ball was passed. As soon as the drivers return the ball to the city, the game stops. The running player, if he did not manage to reach the middle of the field, returns back, and if he did, he continues moving. During the game, penalty points may be awarded to the kicking team: - the fourth time the ball goes out of bounds after a kick, and each subsequent one - 1 point; - judge's remark – 1 point.
Who wins at rounders
The game is considered won when, after the fleeing player has been greased, all members of the defending team have fled to the city without being greased. Also, the game ends in favor of the drivers in the following cases: - a gross violation of the rules of the game is committed; - if a player of the kicking team took the ball in his hands or otherwise limited access to it; - the bat slipped out and flew out of the city. Mixed teams - boys and girls - can play. The game is divided into two games of 20 minutes each and ends with a long whistle from the referee. The team that scores the most points wins.
Additions to the rules
- If a player steps one foot beyond the city or horse line, then he may not run, but go back. If he steps over the line with both feet, then he cannot return. Otherwise, the teams change at the referee's command.
- If the shot fails, then the player who did not have time to run must be located in the suburbs along the city line. After the run, the players take places in the order in which they ran over the line. If over-salting occurs, then the players of the kicking team regain the right to strike.
- If the ball goes over the side line, then all players of the kicking team do not move from their places. After three outs (hits over the sideline), the hitting team is awarded penalty points (one point for each out).
What is prohibited in Russian lapta
- It is prohibited for all players, except the server, to come closer than 2 meters to the batsman.
- It is forbidden to hit the head, groin and solar plexus.
- Do not use a bat that is too heavy or too long. Standard bit parameters: 2 kg. 90X15cm.
- You cannot detain a running player. Baseball paws cannot be used.
Game duration
The game consists of two halves of 30 minutes. each with a 5 minute break in between.
Warm-up
In 15–30 minutes. Before the start of the match, the teams warm up. During the final part of the warm-up (5-10 minutes before the start of the game) on the playing field, one of the teams occupies the right half of the field, the other - the left. The conditional boundary in this case is an imaginary line passing through the center of the service circle parallel to the side lines to the stake line.
Draw of lots. Beginning of the game
Before the start of the game, at the whistle of the senior referee, the teams go to the control line through the side lines towards each other to greet each other.
After the greeting, the senior judge conducts a draw in which the team captains participate.
The players of the team that was chosen by lot to start the first half on defense take their starting positions in the field, and the first number of the attacking team stands with a bat on the server’s court at the service circle. The remaining players are on their team benches. From the defensive team, the serving player also stands at the serving circle.
At the whistle of the senior referee, the server makes a serve, and the striker makes the first strike on the ball.
Serving and hitting the ball
The ball is served by one of the defensive players with an open palm above the service circle to a height of 1.5–2 m or to a height specified by the attacker. At the moment the ball is served, the attacker and server players are located on the server’s court on opposite sides of the service circle. Each offensive player is entitled to two tries.
If after one of the kicks the ball is in play (knocked onto the playing field outside the penalty line, or, having touched the field, flew over one of the side lines, or flew over the line on the ground or in the air between the flags), the attacking players who have the right for a dash, they can start it.
An attacking player who fails to put the ball into play after two attempts receives the right to run from the “suburb” only with the next correct shot by one of his team’s players.
If the ball is served for a strike in violation of the rules, but is put into play, such a strike is counted; if it misses, the strike is also counted.
If, when hitting the ball, the bat breaks out of your hands and falls onto the court, the hit is counted as a miss.
The player serving the ball while on the field enjoys the rights of a defensive player.
If a player serves in violation of the requirements, he is given a reprimand; if he violates the rules again, he is replaced by another player on the team.
At the beginning of each half, as well as after the transition from defense to attack, attacking players go out to strike according to the submitted application, maintaining the order. Before the start of the second half, teams can change the position of players in attack, which is warned about by the senior referee and secretary. Players receive the right to a subsequent strike only after a complete run. If during the game the attacking team does not have players who have the right to strike, then a free change occurs.
The ball is struck after completed runs in the order in which it crosses the home line. If two or more players make full runs at the same time, the ball is struck according to the arrangement of the players in a given period. In the event of a miss by five players of the attacking team or in a situation where there are 5 players in the “suburb” and the sixth player takes a kick, in the event of a real kick, the defenders are obliged to quickly remove the ball from play unless there is a need to hit the attacking players.
The attacking players, while the ball is in play, have the right to run over the end line and step on the court with both feet, in which case they also receive a point and have the right to strike, returning to the home.
A kick is considered valid if the ball touches a defensive player and goes through the air beyond the side lines.
Returning the ball to home
Defending players, having received the ball, are obliged to return it to the “home” unless a situation arises for salting. When the ball is returned, there must not be more than one team player in the penalty area. The ball is returned without delay and is considered to be out of play if it crosses the home line between the flags. The ball cannot be returned from behind the home line as it is considered to be out of play.
Dashes
Each offensive player who, after correctly hitting the ball (or putting the ball into play), made a complete run from the “suburbs” or the server’s court beyond the “horse” line and back behind the “home” line and was not smeared or self-salted, brings his team 2 points. The player who has made a valid shot may begin to run from the server's court.
The attackers, who have the right to run, can start running at any time as long as the ball is in play and not returned to the “house”.
If, before the ball crosses the home line, the attacking players began a run, then they must finish it in one direction.
A player who has made a run from home beyond the stake line can, if necessary, stay there and return to home after one of his team’s subsequent hits, which is also a complete run.
The run is considered started if the player begins to move in the appropriate direction and at the same time touches the playing field with two feet or crosses the “home” or “knight” line with his whole body. The initial phase of the run is considered to be touching the playing court with the foot, after which the player does not have the right to return beyond the home or post line and may be touched by players of the defending team. The run is considered completed if the player has stepped beyond the home or stake line with at least one foot, while the other leg does not touch the playing field, or the player has crossed the stake or home line in the air after the finishing jump.
If, after the start of the run, the attacking players find themselves behind the line, then the defenders are obliged to deliver the ball to the “house” without delay to continue the game.
Salting
A player making a dash is considered to have been touched if he is touched within the playing field by a ball thrown at him by any defensive player. Getting hit in the head with a ball is not considered greasing. For violating this rule, the defending player is given a warning, and if he breaks it again, he is removed from the field.
In order to harass attacking players, defenders have the right to move with the ball at their own discretion or pass the ball to any player on their team.
After greasing, the defending players are required to run behind the home or stake line, since the greasy team can retaliate. Reciprocal greasing can continue until all the players of the last grating team run beyond the “knight” or “home” line.
When attempting to grease, players are not allowed to touch each other, otherwise violators may be punished.
To retaliate, players of the attacking team who are behind the home line have the right to run onto the court, helping their players.
Self-oiling
An attacking player is considered self-defeated if he started to run and returned behind the home or post line. In this case, the attacking team goes to play defense.
An attacking player is considered self-inflicted if he starts running and steps on the side line with at least one foot.
A defensive player is considered to have greased himself if, after greasing or self-greasing the attacker, he himself is the last one behind the side line or touches the ball after he has completely greased himself or of himself.
The moment of self-salting (as well as greasing) is recorded by the referee's whistle and the corresponding gestures of the judges.
If at the time of greasing or self-greasing the attacking players did not have time to complete the run to the “house”, then they do not bring points to the team, but only receive the right to strike. Players who linger behind the stake line also do not earn points when returning to the house.
If one of the players turns out to be self-inflicted, then the player of the opposing team who is with the ball must put it down so that the ball remains within the field and leave the court behind the home or horse line along with his players.
Deliberate self-oiling.
Catching the ball from the summer
If a defender catches a volleyed ball inside or outside the field, then he brings his team a point and must be ready to catch the attacking players if they go on a run.
Glasses
A point is awarded to his team by the player who catches the “candle”, as well as by the player who makes a complete dash while remaining ungreased, or until another player on his team is greased.
Game result
The result of the game is determined by the highest number of points scored by the team during the playing time.
If the number of points is equal, a draw is recorded.
When playing play-offs or games using a knockout system, in the event of a draw after the main time of the game, an additional period of 10 minutes is played (after the draw), or several such periods necessary to obtain an advantage for one of the teams. Between additional periods, breaks of up to 3 minutes are provided, and at the beginning of each additional period, lots are drawn.
Defeat
If during the game one of the teams has fewer than four players left on the court, then the game is stopped and that team is considered defeated.
If the team to which the victory is credited due to the withdrawal of the opponent from the game has an advantage in the score at this time, then this score is recorded. If a team did not have an advantage in the score, then the score is recorded as 20:0 in its favor.
End of the game
The game ends with a sound signal from the senior referee, who notifies the expiration of playing time with an appropriate gesture.
Lapta is a Russian folk team game with a special bat and ball. On the one hand, the players must serve the ball, directing it to a sufficiently far distance, and while it is flying, run across the playing court and return back, on the other, representatives of the second team must try to catch the flying ball and throw it at the opponent.
Description of Russian lapta
Two teams are invited to play Russian lapta. It takes place in an open area, in natural conditions. The main task of the Russian lapta is to hit the ball thrown by a representative of the opposing team with a blow, which is made by the lapta, and send it as far as possible. At the same time, you need to run in both directions (back and forth), without allowing a representative of the opposing team to “slap” the caught ball. Each successful run earns participants points. Those who score the most points over a conditional period of time win. Russian lapta has many related games around the world - these are American baseball, Finnish pesapolo, Romanian oina, and also cricket.
History of Russian lapta
The history of Russian lapta begins a very long time ago: mentions of it are found even in ancient Russian writings, and bats and balls for the game were found during excavations in the city of Novgorod in layers dating back to the 14th century.
During the reign of Peter the Great, Russian lapta was used as an effective means for physical training of soldiers of some units and regiments - Shevardinsky, Preobrazhensky, Semenovsky, for example.
In the pre-revolutionary period, Russian lapta was used as a method of active recreation and leisure, as a way of physical education for children and youth. Moreover, both adults and children played Russian lapta. Under Podvoisky (commissar of education), it was distributed among Red Army soldiers - also as an effective means of maintaining physical fitness.
Official Russian lapta competitions began to be held in the 50s/60s of the 20th century.. Then the championships were interrupted for some time. But, starting in 1986, when the Decree of the State Sports Committee of the then USSR on the development of Russian lapta, softball and baseball was approved, the game again gained popularity. The result was the resumption of all-Russian competitions and tournaments.
Then in 1996, the interregional lapta federation arose. In 2003, this structure received a new official status - the Russian Lapta Federation, which became a public all-Russian physical education and sports organization, uniting 46 branches in the regions of Russia. In addition, lapta is now officially recognized as a sport and is included in the Unified Russian Sports Classification.
Currently, it is actively promoted in 45 constituent entities of the federation. Russian lapta championships, cups and championships of various levels are organized among representatives of various age categories. Today, in a large number of cities, in peripheral areas and rural regions of the Russian Federation, there are branches of Russian Lapta Youth Sports Schools. Russian lapta gained the greatest popularity in the Sverdlovsk, Amur, Tula, Chelyabinsk, Tomsk, Novgorod, Voronezh regions and in Bashkortostan, where there is an excellent scientific, methodological and sports base for learning to play Russian lapta.
Rules of Russian lapta
The game takes place on a flat rectangular platform - both open and closed. These can be dirt or grass sports fields, arenas, gyms. Two lines are drawn on the playing field at a distance of 40/55 meters. The width of the strips is 25...40 meters. One of the sides is allocated to the city, the other to the horse.
Players are divided into 2 teams with the same number of participants. After the lot is drawn, one team takes a position on the city site, and the other takes the lead. The game starts with the team in the city. The server hits the ball with a rounder (bat) as far as possible, running across the playing field beyond the line of the stake, and immediately returns back. At this time, the team that is driving catches the ball aimed into the field and, having caught it, tries to stain (tarnish) the running opponent. At the same time, they are allowed to throw the ball to one another in order to more accurately hit the enemy from a more convenient distance.
If they manage to do this, then the representative of the opposing team goes to them. But if they couldn’t hit it, they throw the ball to the opponents’ field. Moreover, this must be done as quickly as possible, since the player who does not have time to return back to the city will be forced to remain on the other side - behind the stake line.
If the server (hitter) hits the ball unsuccessfully and the opponents quickly catch it, then running in this case is dangerous, since he can easily be hit. In this situation, the player may not run, but remain behind the line, on the other side of the team - in the so-called suburbs. All players hit the balls one by one.
Those who are behind the law and in the suburbs are waiting to be released (helped out). This can only be done by a serving player who will hit the ball well, sending it quite far, which will give him enough time for his own run and for the rescued players from the horse and the suburbs to run.
Often a difficult situation may arise on the field in which all representatives of the serving team (except one) are in the suburbs and behind the line. Then the player who has not yet taken a shot is allowed to hit the ball three times, but if he misses, the team gives up its position to the drivers.
A ball that goes over the side line does not count. The server must not step beyond the city line. Anyone who cannot hit the ball with a bat is allowed to throw it with his hand. The win is counted when all the athletes hit the ball, but no one crossed the line. At the end of the game, the teams change courts.
Lapta set
To play Russian lapta there is no need for expensive equipment. It requires:
- rubber ball (can be a tennis ball);
- lapta (special bat, stick).
The size of the lapta should be as follows: about 60 cm long, about 10 cm wide at the base and 3 cm thick at the handle. The ball is small, easy to grip with a full palm and not prone to injury or causing severe bruises.
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Russian people should probably know what games their ancestors played. One of the most popular national Slavic pastimes is Russian lapta. This game, which originated in the depths of the people, requires from its participant the ability to play in a team, resourcefulness, attentiveness, dexterity, good breathing, fast running, accuracy, steadiness in hands and great confidence in victory.
It will be interesting to know that today there is no exact information about when exactly lapta appeared. According to some sources, it was played a thousand years ago; according to others, this time is pushed back another 1000 years.
Since lapta was popular, there were a large number of its varieties. The rules were slightly different from each other, and this game was called “shibka”, sometimes “clap”, sometimes “cue ball”. But be that as it may, its popularity in Rus' was enormous, and not a single holiday, not a single folk festival took place without a lapta competition. Peter the Great loved and appreciated this game very much. By the highest decree, Russian lapta became a means of physical training for soldiers of the Preobrazhensky and Semenovsky regiments. Gradually, the entire Russian army began to use lapta as a means of training physical strength, endurance and other qualities so necessary for a soldier. In general, in Russia, right up to Soviet times, various segments of the population enjoyed playing lapta in their leisure time. After the revolution, interest in this game began to decline and in the second half of the last century it was almost forgotten.
The simplest rules for playing Russian lapta.
To play, you need to choose a large area or lawn. The field is marked as shown in the figure. An ordinary tennis ball is used for lapta. You can make a bat yourself, but a bat for playing baseball is quite suitable. The team size can be up to 10 people. Each team has an equal number of participants. There are two teams, and to differentiate themselves, the players wear different colored T-shirts. At the beginning of the game, a draw is carried out, following which one of the teams becomes the attacker and takes the city line. The opposing team becomes the defending team and is distributed across the playing field. According to other terminology, the attacking team is called “hitting”, and the defending team is called “driving”.
Preparing for the game
Players take their places on the playing field. The hitting team sends one player to the service area, while the rest of the team members line up along the city sideline. The team captain arranges them. The driving team selects one player who will serve the ball. He is located on a special serving area, and the captain places the rest of the team around the field.
Beginning of the game
The serving player throws the ball, and the striking player hits it. If the shot is successful, the ball flies over the control line. After hitting the ball, the kicking player runs across the court to the line. He must run to this line before the ball is caught, and, if possible, return back.
The players on the driving team try to catch the ball or pick it up and throw it at the player running across the field. If the player who hit the ball was able to run to the end and run back, then these actions bring his team 2 points. If the player remains on the stake line, then he waits there for the moment when the other striker does not hit the ball. After a successful hit, the player waiting on the line runs into the city, and if he managed to run without being greasy, the team gets 1 point. After a successful run, the player has the right to hit three times and takes the extreme position on the playing field. The task of the players on the driving team is to catch the ball on the fly. Then the team is awarded 1 point and sides change. Team players can also pick up the ball and throw it at the runner. The kick can be either the player who picked up the ball, or another to whom the ball was passed. As soon as the drivers return the ball to the city, the game stops. The running player, if he did not manage to reach the middle of the field, returns back, and if he did, he continues moving. During the game, penalty points may be awarded to the kicking team: – the fourth time the ball goes out of bounds after a kick, and each subsequent one – 1 point; – judge’s remark – 1 point.
Who wins at rounders without collecting points?
The game is considered won when, after the fleeing player has been greased, all members of the defending team have fled to the city without being greased. Also, the game ends in favor of the drivers in the following cases: – a gross violation of the rules of the game is committed; – if a player of the kicking team took the ball in his hands or otherwise limited access to it; – the bat slipped out and flew out of the city. Mixed teams of boys and girls can play. The game is divided into two games of 20 minutes each and ends with a long whistle from the referee. The team that scores the most points wins.
There are some additions to the described rules:
If a player steps one foot beyond the city or horse line, then he may not run, but go back. If he steps over the line with both feet, then he cannot return. Otherwise, the teams change at the referee's command.
If the shot fails, then the player who did not have time to run must be located in the suburbs along the city line. After the run, the players take places in the order in which they ran over the line. If over-salting occurs, then the players of the kicking team regain the right to strike.
If the ball goes over the side line, then all players of the kicking team do not move from their places. After three outs (hits over the sideline), the hitting team is awarded penalty points (one point for each out).
What is prohibited in Russian lapta?
It is prohibited for all players, except the server, to come closer than 2 meters to the batsman.
It is forbidden to hit the head, groin and solar plexus.
Do not use a bat that is too heavy or too long. Standard bit parameters: 2 kg. 90X15cm.
You cannot detain a running player. Baseball paws cannot be used.
As you can see, the rules of the game of Russian lapta are quite simple and understandable. And it’s wonderful that the ancient Russian game has returned to us again. Let's hope she regains the same popularity as before.
Rules of the game of lapta.
Lapta is played by two teams of 6 people.
The goal of one team located in the “city” is to make as many runs as possible over the “kon” line and back.
You can make a dash after hitting the ball correctly with the bat.
Each such dash brings the team 2 points , the kicks are performed by the “city” players one by one from the strike zone.
One player takes a kick, another player of the same team throws the ball to him. The tosser can be any of the six players on the team.
You are given two attempts to hit
.If one of the two attempts was correct, the kicking player has the right to run over, or can wait for the next players to hit in the run over zone.
The player who makes an illegal kick has the right to run only after a correct kick by one of the subsequent players.
A player who has made a run over the horse line can remain there and return back after one of the subsequent blows.
The kick is considered legal if the ball goes outside the penalty area, but does not cross the side lines in the air.
A ball that hits the court behind the penalty line and bounces off the field, as well as flies over the line, is considered correct.
The second team is located in the “field”.
Its goal is to prevent the opponent from making a dash and occupy the “city” as soon as possible. This can be done by “salting” /hitting/ the ball into any part of the runner’s body,without bouncing off the ground, wherein the ball must be released from the hand.
Before the kick, the field players can be anywhere on the court, except in the penalty area.
After the strike, they have the right to move in any direction, as well as pass the ball to each other for “salting”.
Having killed the opponent, the “field” players must occupy the “city”; the “defiled” players can win back.
You can win back an unlimited number of times until all players of one of the teams are behind the “city” or “kon” line.
Field players can score points by catching the ball from the air (“candle”).
"Candle" - one point.
The game consists of two halves of 15-30 minutes depending on the age of the players. The team with the most points wins.
Can:
Each player of the “city” team receives the right to the next blow each time after he runs beyond the “kon” line and returns to the “city”.
Several players can make dashes after a good hit on the ball.
For the return runs from the horse line to the city line, players can wait for the most favorable moment when their teammate successfully hits the ball.
Players of the “field” team have the right to run with the ball across the entire field and throw the ball to one another.
Changing teams without fighting
It is produced in cases where:
1. The kicking team has no player left with the right to kick.
2. The striker steps on the city line or some other line (i.e. goes beyond the striker's zone) at the moment of the strike or attempt.
3. Any of the city players steps on the lines limiting the zones, or stands behind them at the moment of a hit or attempt.
4. At the moment of impact, any of the players is not in their zone:
a) the player who has already kicked is in the queue zone, and not in the runners’ zone;
b) in the field, after changing teams without a fight or not yet completing the dash;
5. During the strike, the rounder flew into the field from the hands of the striker.
6. The kicker, having started to run, left the rounder (bat) in the field, and not in the city. If the bat touches the city line, it is considered to be left there.
7. The kicker, waiting for a successful hit from his partner (in the suburb), ran onto the field not from the suburb, but from any other area, or before the ball was hit.
8. While running, the kicker ran over the side line of the field or stepped on it.
9. The kicker, having started a run, returned back behind the city or horse line (or stepped on it).
10. The kicking team received a penalty point.
11. There were more than six players on the kicking team during the game (in the playing areas).
Changing teams must be done quickly (running).
In this case, the players who have occupied the city immediately, without waiting for the drivers to take their places in the field, begin to perform the strike.
It is forbidden:
Players of the “field” team are prohibited from interfering with those running across.
Running players are prohibited from crossing the side lines of the court.
Area
The area for playing Russian lapta is a rectangle 25-35 m wide and 40-50 m long, depending on the age of the players.
Lines:
City line, penalty line, horse line.
At a distance of 1.5 m from the “city” line, on the right side of the site, a “suburb” (penalty) line 3 m long is drawn.
A flag is placed at the ends of the lines marking “city”, “con” and “suburb”.
Zones:
Queue zone, strike zone / 5 m /, run zone, penalty zone / 10 m /.
Queue areas may be equipped with benches
The width of the “city” is 5m.
Bat
The bat for striking must be solid and wooden.
Length 60-110cm, diameter in the wide part no more than 5cm, in the narrow part no less than 3cm. The end of the handle should have a thickening.
Bit configurations may vary.
The game uses a tennis ball, as well as similar rubber and other balls with a circumference of 20 cm and a weight of up to 60 g.Playground
It consists of a playing field and the adjacent city and horse. The city is divided into 3 equal zones: queue, hitter and runner (suburb). A penalty zone is allocated in the field, in which there should be no players at the moment the ball is hit.
If there is a football goal in the kicker’s zone that prevents the kick, then it is allowed to be moved towards the runners’ zone. The rectangular field must be flat and can have any surface.
1 – queuing zone
2 – striker's zone
3 – zone of those running (suburb)
The field dimensions for players 14 years and older (grades 9-11) are 50-60 x 30-40 m, the penalty line is 12–15 m from the city line.
For players 10–13 years old (grades 5–8) - 30-40 x 15-20 m, penalty area - 6–9 m.
For players 9 years old (grades 3–4) - 18 x 11 m (gym), penalty area - arc with a radius of 6 m.
The depth of the city and kon zones is 3–5 m. The width of the lines is 4–5 cm.
4. Inventory and equipment
Lapta (stick-bat)- made of wood, its size and shape depend on the age of the participants: for players 9–11 years old (grades 3–6) - bat No. 1; for players 12–13 years old (grades 7–8) - bat No. 2.
For playing in school conditions and for training players 12–13 years old - bat No. 3.
For players 14 years and older - bat No. 4.
For games in the gym of all age groups (up to 14 years) - bat No. 1.
Players 14 years and older use a 40 cm long piece of hose and 2.5–3 cm.
The game is played from start to finish by all players on both teams using the same bat. It is replaced only in case of malfunction. Before the start of the game, the first referee checks the bat's compliance with the rules of the competition, and during the game controls its serviceability.